ECLECTICIST: Video Gaming
Show Notes & Research
From the Show
Broadcast: 8th November, 2015
Last update: 7th November, 2015
- Read the feedback, notes from the last show
- Begin recording
- Introduction and description of the podcast, goals, modus operandi.
- What An investigation of everything from a British perspective by two brothers (who consider themselves to be relatively normal chaps), one topic at a time.
- Who Geoffrey Campos (engineer and devil’s advocate),
Benjamin de-Campos (designer and believer).
- How Choose a topic of interest, spend a little time researching it, have a discussion then publish the notes.
- Why The main benefits are the fostering of a greater understanding of the world before we die and hopefully, to prompt further thought and discussion from our listeners.
- The topic we will be discussing in this episode is Video Gaming
Wherever electricity can be found, so too the means to play video games. Worldwide youth culture has a sizable slice of it's collective time absorbed by the competitive pixel shuffling offered up on a rapidly growing spectrum of hardware. From simulation to Space Invaders, arcade hall cabinets to massively multiplayer fantasy epics enjoyable from the comfort of one's own broadband connection—games and gamers are spoiled for choice. A growth industry almost without compare, what is the state of the art and how far has it come? Who are the gamers? What of the future - will we be tapping in our initials on our deathbeds?
What we’re not talking about
Each bullet is a talking point. Sub-bullets are topics that may or may not be covered. Usage: Read the bullet and sub-bullets then talk about some or all sub-bullets.
- 70s: Things like Pong and Space Invaders arcade games. Not much in the home.
- 80s: Home gaming booming due to affordable consoles and home computers like the Commodore Amiga and Cray ST.
- 90s: Same as the 80s but with more powerful hardware, Getting more immersive.
- 2000s: The internet baby, Woo-hoo!
- Nintendo: Wii, 64, NES/SNES, DS, Gameboy, Virtualboy
- Atari: 2600 and successors
- Magnavox odyssey
- Commodore: Vic20, C64, 128, Amiga
- Sinclair: Spectrum 48K, QL
- BBC: Micro, Acorn, Archimides, ARM, Electron
- Mobile phones
- Oculus Rift
- 2D/3D Platformer
- 1st person shooter
- Click adventure
- God games
- Pixels, voxels, vector
- Collision detection
- Engines: polygons, physics
- Tetris of course!
- Space invaders, Pac Man
- Doom, Castle Wolfenstein, Halflife
- Super Mario Bros. Super Mario 64
- Flappy bird, Angry Birds
- Candy Crush
- Bartle test
- YouTube celebrities
Magnavox Odyssey (1972) at the National Video Game Arcade, Nottingham
C64 Jet Set Willy with code card
Driveclub, PS4 2014
Terminology specific to the topic
- Frag Killed in a 1st person shooter
- Gib When you’ve been killed in a 1st person shooter. The last thing you see is chunks of your avatar’s body. ‘I got gibbed by a 12 year old.’
- Platformer Side scrolling format where your avatar typically runs and leaps between different game elements ‘platforms’
- Details about site, contacts, next show: Comedy
- Outro music choice - something open source or out of copyright so we don’t get sued
- Underclocked from Resistor Anthems by Eric Skiff under Creative Commons Attribution licence.
- Recording ends, postmortem recording begins
- Add intro music, outro, any editing
From the Show
Notes, corrections, references and further reading
Nottingham National Video Game Arcade