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ECLECTICIST: Video Gaming

Show Notes & Research

Introduction

Topic Overview

Off-topic

Talking Points

Glossary

Wrap Up

From the Show

Broadcast: 8th November, 2015

Last update: 7th November, 2015

Introduction

Topic Overview

Wherever electricity can be found, so too the means to play video games. Worldwide youth culture has a sizable slice of it's collective time absorbed by the competitive pixel shuffling offered up on a rapidly growing spectrum of hardware. From simulation to Space Invaders, arcade hall cabinets to massively multiplayer fantasy epics enjoyable from the comfort of one's own broadband connection—games and gamers are spoiled for choice. A growth industry almost without compare, what is the state of the art and how far has it come? Who are the gamers? What of the future - will we be tapping in our initials on our deathbeds?

Off-topic

What we’re not talking about

Talking Points

Each bullet is a talking point. Sub-bullets are topics that may or may not be covered. Usage: Read the bullet and sub-bullets then talk about some or all sub-bullets.

Magnavox Odyssey (1972) at the National Video Game Arcade, Nottingham

C64 Jet Set Willy with code card

Driveclub, PS4 2014

Glossary

Terminology specific to the topic

Wrap Up

From the Show

Notes, corrections, references and further reading

http://www.museumofplay.org/icheg-game-history/timeline/

Nottingham National Video Game Arcade